Heroic Chance
Spell Normal

Heroic Chance

  • Archetype:
  • Heroic

  • View:
  • 3556




Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 8, 2026
47± 8/ 100
Power Score
Intrinsic 41
Deck 51

Heroic Chance — Power Evaluation

Final Score: 47 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 51 · Meta: provisional
  • Primary role: Utility · Secondary: Boss/End-board

Why it scores here

Heroic Chance is a single-use pump: it doubles the ATK of one face-up Heroic monster for the turn, with the drawback that the monster cannot attack the opponent directly, and it can be activated only once per turn. It converts an existing Heroic board into a large attack, but it creates no board, searches nothing, and gains no card advantage, so its score rests on conversion and deck fit rather than ATK. Its 71-deck presence (63% in the Heroic archetype, 98.6% alongside Heroic Challenger - Morning Star) confirms it is a live, consistently played pick, not a power driver by itself. The lack of any combo data keeps confidence at Medium.

Axis scores

Axis Score Evidence
Accessibility 60 Spell that needs a face-up Heroic monster already on the field, so it is not a hand-only starter; it appears in 71 recent decks at 1.87 average copies, showing it is reliably run (observed).
Combo & Conversion 55 Card text converts a Heroic monster's ATK into lethal-range damage, but no combo boards are recorded, so the conversion is text-only inference (inferred).
Resource Economy 35 One-for-one spell with no draw, search, or recursion in the text, so it neither gains nor refuels cards (verified).
Effect & Interaction 5 Offers no negation, removal, or disruption to the opponent (verified).
Material Utility 5 Spell card, so it can never be used as material and has no body (verified).
Resilience & Flexibility 30 Single spell activation, no recursion, and it is vulnerable to any spell negation while the Heroic monster it targets stays exposed (inferred).
Deck-Building Efficiency 70 Cheap to run at 1 to 3 copies with no garnet-style restriction beyond the once-per-turn clause and the Heroic target, which the deck already plays (observed).

Calculation

Weight profile: 0.7 Utility + 0.3 Boss/End-board. Intrinsic ≈ 41, Deck ≈ 51, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Turns a live Heroic monster into a large attack for one turn at low cost
  • Heavily played: 71 recent decks, 63% in the Heroic archetype
  • Cheap, low-restriction slot that the Heroic core runs at 1 to 3 copies

Weaknesses

  • Needs a face-up Heroic monster, so it is dead without board presence
  • Once per turn and cannot attack the opponent directly, which limits its finishing reach
  • No card advantage, interaction, or recursion

Counters / choke points

  • Generic spell negation during activation
  • Removing or bouncing the targeted Heroic monster before resolution

Best use

Utility pump for lethal or pressure turns. Decks: Heroic (archetype 820), Heroic (archetype 1144). Suggested copies: 2.

Evidence & gaps

  • Verified: Spell: doubles ATK of one face-up Heroic monster this turn; that monster cannot attack the opponent directly; once per turn; Appears in 71 decks; 63.4% in archetype 820 Heroic
  • Observed: Average 1.87 copies per deck; 98.6% co-occurrence with Heroic Challenger - Morning Star
  • Inferred: Converts an existing Heroic board into lethal-range damage; Vulnerable to spell negation while its target remains exposed
  • Data gaps: no combos supplied; combo conversion is text-only inference no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard); archetype inclusion inferred from deck sample only no Rush Duel max_atk; not applicable to this card











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